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A few simple light implementations of swarm behaviours in Unity - Part 1
It was a particularly not a productive day, so I decided I needed to do something just to satiate my need for accomplishment today. Enter "Super Secret Project Which Requires A Small Swarm Of Flying Insects" or SSPWRASSOFI for short. When swarms are considered, there are some things to think about first before implementation. How many bugs are flying? ( the count of things ) How important is performance to you? How much time do you have to muck about? Is it 2D or 3D? For me
Abhishek Jathan
Nov 7, 20252 min read
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I programmed an over engineered door in Unity using Playables API
This is an example for using playables api
Abhishek Jathan
Oct 21, 20253 min read
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How to design a game level?
This is a post on how to design a level in unity, lighting and post processing.
Abhishek Jathan
Oct 21, 20256 min read
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Unity Shader benchmarking with ARM Mali Offline Compiler
This post is about quickly checking performance of unity URP shaders with ARM Mali Offline Compiler.
Abhishek Jathan
Oct 3, 20256 min read
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How to use Unity's Input system?
A beginner's guide to Unity's new Input System - simple setup and basic usage explained
Abhishek Jathan
Oct 24, 20245 min read
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Getting started with Game Development using Unity
An intro tutorial to getting started with Game Development using Unity Game Engine
Abhishek Jathan
Aug 1, 202311 min read
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