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A few simple light implementations of swarm behaviours in Unity - Part 1
It was a particularly not a productive day, so I decided I needed to do something just to satiate my need for accomplishment today. Enter "Super Secret Project Which Requires A Small Swarm Of Flying Insects" or SSPWRASSOFI for short. When swarms are considered, there are some things to think about first before implementation. How many bugs are flying? ( the count of things ) How important is performance to you? How much time do you have to muck about? Is it 2D or 3D? For me
Abhishek Jathan
Nov 72 min read


Unity Shader benchmarking with ARM Mali Offline Compiler
This post is about quickly checking performance of unity URP shaders with ARM Mali Offline Compiler.
Abhishek Jathan
Oct 36 min read
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