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About Me

I’ve been hooked on graphics and digital worlds ever since I got my first computer and played my very first video game (it was probably Dangerous Dave or NFS 2 SE).
 

I started out with SketchUp, then jumped to Cinema 4D when I wanted something more game-friendly. At the same time, I found myself diving into Unity, where I’ve been tinkering since my school days (circa 2014). Over the years I’ve built all sorts of small projects - AR dioramas, mini-games, and little experiments to learn specific concepts and tech.

I’ve spent about 4 years using Unity in a professional setting, working on a pseudo open-world action-adventure game. You can check out the demo here and some gameplay footage here.
 

This blog is where I’ll be sharing my 3D journey—tips, tricks, ideas, design thoughts, and probably a few random things that inspire me along the way.

If you’ve got questions or just want to chat about 3D and game design, feel free to drop me a mail.

Happy learning (and making)!

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